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Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Based on George R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bes.

Get A Copy. Hardcover , pages. More Details Friend Reviews. To see what your friends thought of this book, please sign up. Lists with This Book. This book is not yet featured on Listopia. Community Reviews. Showing Average rating 4. Rating details. Sort order. Feb 24, Katherine Simmons rated it really liked it. Nicely done rpg, some niggles about the sheer amount of rolls needed for some parts but looking forward to running and playing a campaign from this. View 1 comment. Nov 08, Alexa Williams rated it really liked it Shelves: roleplaying.

Some bits are complicated as shit and the whole thing would require multiple readthroughs by all players before you'd find a good groove, but there is incredible depth here and overall very well put together. Oct 04, Taddow rated it liked it. I'm a fan of the A Song of Ice and Fire series, both the books and the television series and I was intrigued to see how the setting was adapted into a role playing game RPG. This book covers setting information including a basic primer on the city of King's Landing , character and house creation, game mechanics, a bestiary, a game master's section which the game calls the "Narrator" and two adventures that could be played separately or linked together.

While I won't go in-depth on details, I'm a fan of the A Song of Ice and Fire series, both the books and the television series and I was intrigued to see how the setting was adapted into a role playing game RPG. While I won't go in-depth on details, here are some of things that I believed were "Pros" and "Cons" of the book: Pros: - Setting.

This is a rich setting and fans of the books and shows will enjoy that aspect of the game. The default setting in the game is the time period after Robert's Rebellion, but before the first book in the series.

There is some information on playing a campaign during a different time period but the historical information on other time periods is limited. The basic game mechanics involves rolling a number of D6s based on your character's attributes, skills and situational modifiers and trying to roll equal to or greater than a target number representing difficulty that is set by the Narrator.

There are are rules to add or re-roll the dice and keep the highest. The mechanics offer the ability to create interesting character make-ups. You can make a child character, an elderly character or anything in-between and create most archetypes portrayed in the books and shows.

The House creation rules are very neat and the highlight of this system where a player group collaborates with random tables and other information to create the house they hail from. There are rules that cover both combat and intrigue which is very much a part of the books and shows. Characters have a Combat Defense and an Intrigue Defense that needs to be beat to acquire a successful "hit" in these situations and are defeated when their "wounds" in these situations Wounds or Composure are reduced to zero.

The two included adventures are not that bad. One is a road trip to King's Landing where the party will have to negotiate social encounters and combat bandits. The other takes place in King's Landing where the party is involved in conflict and intrigue during a Tourney hosted by the king; this adventure can be run right after the first. Cons: -Game Mechanics. This is the only con but I think that it's a big one.

Additionally, there are modifiers to different weapons, combat tactics and such and I think all this starts to bog down everything because of all the number crunching involved I'm sure some of this will eventually become second nature to those that are veterans of playing the system.

Overall this is a good RPG I'd give it 3. Jan 18, Neal rated it really liked it. The idea of role playing in this setting is awesome. It has quite a lot to read and make sense of.

I like the concept of players being from the same house, and creating your own house is fantastic. As it is meant as a game your can tweak things to suit. I imagine after a bit of feedback they may add some additions to house creation i the future. Creating characters has even more choice. I like the charts that help create characters- either random dice rolling or selecting.

Having a back story, with vices and virtues among a few, is a nice way to flesh out your characters. And you can further specialise. Rather than "Charisma" you can choose to have "Cunning", Deception" or "Persuasion" which definitely has a Game of thrones feel to it.

There are a few other extras such as having destiny points. Being able to choose is great as you are limited to a traditional character class, yet can use those as an example. It feels like your characters have a lot of depth to them.

As far as game play goes it seems you have running your House, combat, warfare and intrigue. I would think being the Narrator DM would require quite a bit of preparation, but the flip side is that you can basically create loads of NPC's to suit your story direction.

The book comes with two adventures that seem quite comprehensive, and could follow on from each other. I hope they come up with a few more in future. A good read. Jul 05, Mikael Cerbing rated it really liked it Shelves: games. That means that the GM wont need to spoonfeed the players information about the world, we can just jump in and play.

The problem With this is that you are not free to do anything the Author says that you can do everything as this is Your Version of the world, but for myself at least I would have a problem whit the characters killing Cercei for example. Even if a compleat reimagination of the main story The premise of this RPG is great as most People by now have a good idea about Martins world.

Even if a compleat reimagination of the main story would make a great campange. The system is quite simple and D6 based, perhaps a few to many rules around combat for my taste. And what I really like when you start making characters is that first you make Your own great or small house.

Something that makes this game a bit different from most generic fantasy games. The main problem I have With the game is how intrigue Works. There are a lot of rules around it, and it supposed to be a main part of the game it is A song of ice and fire after all , but I think it might be quite hard to rollplay to make it interesting.

And put a lot of preassure on the GM to make it work better then just game mechanics. But we will see, it might work excellent when I get my players to finally play it.

There are no discussion topics on this book yet. Readers also enjoyed. About Robert J. Robert J. He has designed or developed almost two hundred gaming books in both print and digital formats for Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and several other companies.

Some of his best-known books i Robert J. What does Rob have to say? Fresh from my second go at college, all flushed and giddy for having graduated Magna cum Laude with special honors, I was ready to start writing fiction for a living. The need for a steady job—beyond peddling liquor at the now closed Esquire Discount Liquors—became evident when the student loans clamored for repayment.

Carpet, tile, and hardwood sales would be my future for a time. A friend ran a store in town and offered me a job. Flooring was none of these things so I jumped at the chance. I was terrible. I had a degree in English and Philosophy.

I stuck it out though and supplemented my income by selling liquor a few days a week. It seemed my fate was to join many other Philosophy majors and do nothing with my training.


Robert J. Schwalb



A Song of Ice & Fire Rpg: A Game of Thrones Edition


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