Attribute Auction system where players bid against each other, creating a unique family of immortals! Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! A mature , demanding , and time-consuming system that puts character development above all else! Over pages of tips on role-playing style and technique with dozens of crystal-clear examples! These PDF files are digitally watermarked to signify that you are the owner.
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When I was at university — so many years ago — a game was released based on the works of Roger Zelazny. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who were basically gods. The purest expression of this came during the game known as a Throne War. In that, the characters were vying for the throne of Amber.
Whoever ended up on the throne was the winner of the game. Not the case in a Throne War. There was definitely a winner in that game! An auction at the beginning of the campaign determined how good the players were in relationship to each other in four basic statistics: Warfare, Endurance, Strength and Psyche.
The initial bidding helped set up the rivalries between the characters. You wanted to be the best spellcaster? Well, that person over there beat you! And, because you were rarely working together, that meant something. It meant that if you wanted to beat them, you needed to be tricky. Or have allies. And there came the fun of the game.
Amber was a great game to role-play in. And it helped promote role-playing because the best allies for your character were the other characters. So, you had to talk to them. Did they work together to defeat it, or did some take the opportunity to gain an advantage? The fact is that role-playing between the player and the Dungeon Master is somewhat limited. It often devolves to one-on-one, or at least has a very limited participation rate. It will primarily be one or two people talking, with others contributing a much lesser amount.
And the Dungeon Master also needs to concentrate on other matters. So, the more role-playing the characters do with each other, the better the overall role-playing experience will be.
The trick here is to provide a character that is interesting to interact with… and can be interacted with in separate ways by different PCs. That gives rise to an interesting situation. Namely, they only work if the players are good at generating plots themselves. Part of this comes from a lack of knowledge about the setting. It very much helps players if the DM can suggest some potential goals for characters, giving a view as to what directions the campaign may go. Of course, these things can be changed and adapted when the campaign starts, but at least have a starting point.
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Things I learnt from Amber Diceless Roleplaying
Amber Diceless Roleplaying is considered the granddaddy of diceless RPGs, even if it wasn't the first, and even if the mechanics were never re-used again. Really, I don't know why people think of Amber first when they think diceless; must be a marketing thing. The book is page after page about character generation, a chapter about setting, and like three sentences on conflict resolution. It's all based on Roger Zelazny's "Chronicles of Amber," where everyone is immortal and have reality-hoppng solipsist powers like the Post Bros.
Amber Diceless RPG
What this means of course, is that the players have to trust their GM — in who final authority lies. Any group who has an antagonistic relationship will not have any fun. GM : You missed. He whips out his gun and shoots you.
Amber Diceless Roleplaying Game
When I was at university — so many years ago — a game was released based on the works of Roger Zelazny. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who were basically gods. The purest expression of this came during the game known as a Throne War. In that, the characters were vying for the throne of Amber. Whoever ended up on the throne was the winner of the game. Not the case in a Throne War. There was definitely a winner in that game!
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