Lets start by breaking down the number of steps we have to go through before we can export 3D data from this package. Keep in mind that there are numerous steps in between each of these , such as activating plugins. Open ArcMap and begin a new blank project. Next, you need to point to a.

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GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. For version This tutorial uses the following datasets:. Open ArcScene. Notice that the interface is very similar to that of ArcMap. Add Data. You do this exactly the same way as you would in ArcMap, using the Add Data button in the main toolbar. Once you've added your data, it will appear in the window.

It will probably appear floating askew, without any volumes. This is because you have not yet assigned an attribute with which ArcScene will create volumes. Adding 3D attributes to your map works much like changing or adding symbology to a 2D project in ArcMap. Right click on your data layer name in the table of contents and select Properties. Note that one of the tabs in the resulting dialogue box is named Symbology. The functions in this tab operate the same as those in ArcMap.

Go to the Extrusions tab, and check that you would like to Extrude features in layer. Then click the calculator button on the right to select or calculate your extrusion heights. The Expression Builder dialogue box will appear. Note that the Fields box on the left contains the data fields associated with this layer. You can extrude your layer based on any of these fields by double-clicking its name in the Fields box. You can also manipulate its extrusion through any of the mathematic functions in the Functions box or using the calculator buttons on the right.

When you are finished building your expression, click OK. We will apply the extrusion by adding it to the feature's minumum height. In the drop down menu Apply Extrusion by: choose the option adding it to each feature's minimum height.

Your layer should now look something like the image below. Each of your layer's polygons will be extruded to volumes. If you started with a line file, they will be extruded to planes. If you started with a point file, they will be extruded to lines. Other files called Multipatch files can be imported that already contain detailed 3D information.

This data includes details such as roof setbacks and roof slopes. It is recommended that you make a selection of the area you wish to model before exporting, so you will not export large amounts of unnecessary data. Save your file the only option is VRML format.

Depending on how big your file is, this might take some time. Note: It is recommended that you only export one layer at a time, particularly when exporting topography or buildings. Once you have done this open Rhino. Make sure your units are in feet. Import the. You need to change the type of file to all files in order to see this file format. Once you import it you will notice that the file is all one mesh and that it has been rotated 90 degrees. However, you have to be careful with this because if you have too many buildings you might crash your computer.

However, you will have to do this for every single building. The advantage is that you will have a site model that is built only with polysurfaces. A dialog box will appear. We will continue as default since we are working in a new file. If you were to import additional data you would uncheck Reset Scene. Skip to content. Permalink Dismiss Join GitHub today GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.

Sign up. Branch: master. Find file Copy path. Cannot retrieve contributors at this time. Raw Blame History. You can rotate it back to its normal position and delete the camera that comes with it.

Although the buildings are triangulated with vertices, they will render perfectly. Your 3D data will now be displayed in 3DS Max.

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Exporting a 2D image of a 3D view

There are two methods I suggest for printing 3D terrain models: first is an easy method using an app, and the other is using your own Digital Elevation Model in ArcScene. OnShape and Meshmixer these are free 3D model editing tools. Here we will select an area for our terrain model. You can then place a box which will be your terrain. There is no way to change the shape of the box, but we can trim the result later on. Put 2 in the first blank for water drop, and zero in the second for base height this is a suggestion, default usually works okay too.


Making a 3D Printable Terrain Model: Home


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