DESIGNING PROGRAMMES KARL GERSTNER PDF

Would you like to tell us about a lower price? If you are a seller for this product, would you like to suggest updates through seller support? Karl Gerstner's work is a milestone in the history of design. Designing Programmes is one of his most important works: in four essays, the author provides a basic introduction to his design method- ology and suggests a model for design in the early days of the computer era. The book is especially topical and exciting in the context of current developments in computational design. With many examples from the worlds of graphic and product design, music, architecture, and art, it inspires the reader to seize on the material, develop it further, and integrate it into his or her own work.

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Designing Programmes is one of his most important and influential works. Here, across four essays, Gerstner provides a basic introduction to his design methodology and suggests a model for design in the early days of the computer era. Gerstner's innovation was to propose a rule set or system defined by the designer that would determine all aesthetic decisions for a given product: for example, a logo might also function as a layout grid system or inspire a font.

Today the book is especially topical in the context of current developments in computational design. With many examples from the worlds of graphic and product design, music, architecture and art, Designing Programmes inspires the reader to seize on the material, develop it further, and integrate it into his or her own work.

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Karl Gerstner

What's New? New Bestsellers Trade Academic D. Catalog D. Publishers D. Preview our FALL catalog, featuring new books on art, photography, design, architecture, film, music and visual culture. Designing Programmes is one of his most important and influential works.

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Designing Programmes is one of his most important works: in four essays, the author provides a basic introduction to his design methodology and suggests a model for design in the early days of the computer era. The book is especially topical and exciting in the context of current developments in computational design. With many examples from the worlds of graphic and product design, music, architecture, and art, it inspires the reader to seize on the material, develop it further, and integrate it into his or her own work. Also available in German revised edition.

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Designing Programmes

Swiss designer and artist Karl Gerstner — had a significant influence on typography and the history and development of postwar graphic design. Designing Programmes is one of his most important and influential works. Here, across four essays, Gerstner provides a basic introduction to his design methodology and suggests a model for design in the early days of the computer era. Today the book is especially topical in the context of current developments in computational design.

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