Gorkamorka is a tabletop skirmish wargame produced by Games Workshop. It is set on the desert world of Angelis in the Warhammer 40, setting, and prominently features Orks. The player takes control of a group of warriors with the objective to gain wealth and experience. The rules are derived from the second edition of Warhammer 40,, with extra vehicle rules and an extensive campaign system added. In the rule book and source book for Gorkamorka were released on the Games Workshop website under the "Out of Print Games" section. The expansion set, Digganob , has not been released online.
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The second title in the Warhammer 40, Skirmish series following Necromunda , Gorkamorka is essentially a campaign within the Warhammer 40K universe.
A space hulk infested with Orks has crashed into a distant world, and now the Orks must complete a technological idol - Gorkamorka - in order to continue their interrupted journey to the Waagh!
Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, "SW NM " means shrink wrapped in near-mint condition. Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board games in this condition may be played but show little to no wear. Lightly used, but almost like new.
May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition. Very Good. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable. Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.
Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted. If you have any questions or comments regarding grading or anything else, please send e-mail to contact nobleknight. Gorkamorka The second title in the Warhammer 40, Skirmish series following Necromunda , Gorkamorka is essentially a campaign within the Warhammer 40K universe.
In Stock Only. Product Name Filter. Product Line. Bad Doc. Death Kopta. Gorkamorka - Da Uvver Book. Mutie Raider Snagga. Nazgrub Wurrzag Scrap Prospector.
Ork Bionic Bitz. Ork Nobz. Rebel Grot Cutta. Condition Note: missing 2 rear wheels, sail uncut, out of print metal and plastic sculpts. Spanner Boyz. Digganob Supplement.
Product Details. Sold Out. Have one for Sale or Trade? Big Grabba. Digga Shaman. Digga Trukk. Digga Yoofs. Digganob - Book Only! Home Back to Results. SW Shrink Wrapped. Mint Perfect. Brand new. NM Near Mint. EX Excellent. VG Very Good. Fair Very well used, but complete and useable. Poor Extremely well used and has major flaws, which may be too numerous to mention. When only one condition is listed, then the box and contents are in the same condition. A "plus" sign indicates that an item is close to the next highest condition.
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Gorkamorka is one of the Specialist Games set in the Warhammer universe. It is functionally identical to Necromunda , and its Warhammer Fantasy cousin Mordheim , in that it is a narrative skirmish-level wargame, revolving around two or more players and their personalized band of fighters in a story-like campaign setting. Its selling point is that it was themed as the story of mobs of Orks fighting for survival, entertainment and riches upon the desert world of Angelis. This makes it the only Specialist Game where the focus was on playing nonhumans , an approach that has only recently been looked towards in the form of Fantasy Flight Games ' Chaos-focused Black Crusade and now as of January Gangs of Commorragh.
The second title in the Warhammer 40, Skirmish series following Necromunda , Gorkamorka is essentially a campaign within the Warhammer 40K universe. A space hulk infested with Orks has crashed into a distant world, and now the Orks must complete a technological idol - Gorkamorka - in order to continue their interrupted journey to the Waagh! Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, "SW NM " means shrink wrapped in near-mint condition. Near Mint.
A tabletop game released by Games Workshop in as a Warhammer 40, spinoff. The action takes place on the world of Angelis, a planet in the extreme edge of the galactic northeast. An Imperial exploration team had just landed to explore the mysterious alien ruins when an Ork-infested space hulk dropped out of a warp rift and hit the planet like a wrecking ball , if wrecking balls could kill planetary populations. The Ork survivors promptly rebuilt the ruined hulk into a new ship design to get off the planet and go back to WAAAAAGH-ing around the galaxy, but a chance resemblance to an Ork god-effigy led to massive fights over which of the Ork gods it resembled more: Gork or Mork. After the fighting led to ages of work being ruined and the ship more or less destroyed, the Mekboy rulers declared that it would be known as "Gorkamorka", and that anyone who brought them lots of scrap during the rebuilding efforts would get a guaranteed seat on board when it left. Action focuses mainly on the Ork warbands running around in Mad Max -style junk-vehicles beating each other up and salvaging scrap, but there are other factions - the Diggaboyz, degenerate human survivors who are favoured by something in the ruins; Muties, mutants twisted by the massive radioactive disaster produced by the hulk's reactors breaching; and Rebel Grots, the Orks' Gretchin subclass rising up against their oppressors.
The entire rulebook has been reimplemented from scratch to ensure this document belongs to the community. Part of this has involved heavy restructuring to try to get things into a more logical order — the original game is a bit of a mess in that respect with bits and pieces scattered all over the place. Another part has involved creating diagrams to make things easier to understand! The reason for that is that except for a few minor things the game mechanics themselves are identical — for now. Suggestions and similar can go there or in a fresh thread on YakTribe.