I will end the work with the disadvantages categories. I post this so we can discuss it and make it better. A nice PDF with all the lists advantages, modifiers and disadvantages with costs and pages will be soon available on collective restraint website maybe ;- if SJGames doesn't see any inconvenience about it. Duration : 10 seconds. Afflictions and Innates attacks are by default: Ranged. Acc 3.
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Enhancements are useful tools, providing unlimited ways to modify advantages. This is a one-stop compendium of all general enhancements introduced after the Basic Set was released — over 50 total, including several never before seen in any other GURPS supplement! Each enhancement is classified so the GM can know if it's benign, game-breaking, or somewhere in between. You also get extensive guidelines, advice, and rulings on how to handle tricky enhancements.
Meta-enhancements provide a way to customize new classes of abilities easily, the Cosmic enhancement is discussed in depth and fleshed out with several new variants, and the rules for modifying existing damage are greatly expanded and clarified.
Check out the entire Power-Ups series! Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Surf our site for the files you want.
This material is not official and is not endorsed by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy. Disclaimer: The following material consists of rulings on GURPS originally posted to electronic discussion forums, newsgroups, and mailing lists by Sean "Dr. Kromm" Punch.
Power-Ups 4: Enhancements