This text fills a gap in the rapidly growing field of multimedia by introducing advanced programming students to the basic concepts of multimedia. Written by experienced teachers, this text evolved from materials used in class and forms the basis for all of the important topics that should be covered in a multimedia course. The material emphasizes concepts over applications and exposes students to real issues that they will encounter in the workplace. Material based on a real course -Written by experienced teachers. Gives students material and exercises that are at the right level of difficulty and are well connected to the text. Gives students and Instructors access to a range of materials that will enhance the classroom experience.
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Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia.
Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference.
Graphics and Image Data Representations. Color in Image and Video. Fundamental Concepts in Video. Basics of Digital Audio. Lossless Compression Algorithms. Lossy Compression Algorithms. Image Compression Standards. Basic Video Compression Techniques. New Video Coding Standards: H. Basic Audio Compression Techniques. Network Services and Protocols for Multimedia Communications. Internet Multimedia Content Distribution. Multimedia Over Wireless and Mobile Networks. Social Media Sharing.
Cloud Computing for Multimedia Services. Content-Based Retrieval in Digital Libraries. Back Matter Pages About this book Introduction Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. Topics and features: Presents a brief history and overview of the key concepts in multimedia, including important data representations and color science Reviews lossless and lossy compression methods for image, video and audio data Examines the demands placed by multimedia communications on wired and wireless networks Discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval Includes study exercises at the end of each chapter Provides supplementary resources for both students and instructors at an associated website This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems.
Ze-Nian Li and Dr. Mark S. Jiangchuan Liu is an Associate Professor at the same institution. Simon Fraser University Burnaby Canada 2. Simon Fraser University Burnaby Canada 3.
Simon Fraser University Burnaby Canada.
Fundamentals of Multimedia:International Edition
It seems that you're in Germany. We have a dedicated site for Germany. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.
Fundamentals of Multimedia