The Exalts of the Unconquered Sun, Luna, and the Maidens of Destiny have always known that the Incarnae have had an interest in them, but what is really known about the Incarnae themselves? The "Glories of the Most High" series reveals many secrets of these higher powers, and a slew of new materials to use in your Exalted series. Because of printing requirements there is a small white border around the edge of the pages. Connecting card game designers and players.

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All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy, which may be reproduced for personal use only. All characters, names, places and text herein are copyrighted by CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes.

All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. The greatest of the gods, the Unconquered Sun is the chief war god of Heaven, the divine ruler of the Celestial Court, and the patron Incarna of the Solar Exalted.

Conceived as the antithesis of the Dragons Shadowwhich would become the Ebon Dragon after the Primordial Warthe Unconquered Sun embodies not only light, but heroic virtue, justice and limitless perfection.

It was the Unconquered Sun who led the gods into rebellion against the Primordials, and it was the Chosen of the Unconquered Sun carrying his aspect and wearing his mien who did the impossible, slaying the then-masters of existence and making revolution complete. By his favor, humanity threw off the chains of slavery, rising from its position of insignificance to become the rulers of the world. By his might, the Primordials were ousted from their unassailable roosts and cast into a Hell of their own bodies.

By his wisdom, the Bureau of Heaven was created,. But when his Solars grew corrupt, took his name in vain and sullied his blessings, the Unconquered Sun turned his back on Creation. He lost interest in his rulership of Heaven, allowing the Celestial Bureaucracy to deteriorate into various states of malfunction and corruption while he devoted all of his time to the Games of Divinity.

Five years ago, the Solars returned to Creation, Zenith Castes bearing word that the Unconquered Sun had ended his estrangement with the world of men. Now the eyes of Heaven are on the Jade Pleasure Dome, and the air of Yu-Shan carries a taste of new thunder and the certainty of something great or terrible coming on the winds.

The righteous are jubilant and the corrupt are nervous at the prospect of facing the renewed vigilance of the Unconquered Sun if it ever happens. Does the Unconquered Sun have the strength to pull himself away from the Games of Divinity, or has 3. And if he cannot save himself Creation, spreading his contrast-giving light across from the Games, who will? By his esis of the darkest of the Primordials.

In those very movements across the sky, the Unconquered days, the Dragons Shadow was an ancient force Sun cowed many of Creations foes into giving up of malevolence and corruption that lay impotent their designs on his charge. Yet, Ignis Divine was not content to remain under the surface of Creation, greater than any terror ever imagined, but as faint and forget- a slave to the Primordials, especially not the table as the slightest whisper. The Unconquered Dragons Shadow, whom he empowered by his very Sun was created to be everything the Dragons existencea fait accompli that grated against his Shadow was not; chiefly, light, for the greatest heart every time he witnessed one of the Shadows light in the universe would create an infinitude depravities.

Raising up a conspiracy of gods and the of shadows, pushing an endless void as far as the Celestial Incarnae, the Unconquered Sun devised suns light could chase.

By this, the Shadow of All a plan to bless the best and brightest of mankind Things gained real substance, definition and power with the divine touch of the Incarnae, so that they could ride forth at the head of a Celestial army and in the world. His purpose, however, was passed off by the do what the gods were geased never to be able to do: fight and even slay the Primordials.

Dragons Shadow as an invention of necessity. The end of the Primordial War would see the Unconquered Sun rising to the pinnacle of Heaven as its Lord, and his Chosen and the races of humanity, to whom he had given his favor rising up as masters of Creation.

But his ascension was not without a price. The Dragon Kings, who had worshiped him since time immemorial, were decimated during the conflict. Millennia later, the Solars would come to despoil his gifts and crush his heart with the weight of their sins.

In the end, the Unconquered Sun, who had brought order to YuShan and created a Celestial array that ordered the gods by their closeness to his values and his state of perfection, turned his back on mortal and god alike. He abandoned the realms he had freed from the yoke of the Primordials, leaving them without a supreme leader to fill the void. Chaos would soon follow, as Creation suffered a chain of cataclysms that continues to this day, and must inevitably culminate in the end of everything.

Meanwhile, the Unconquered Sun all but vacated his formal offices in Heaven, allowing the systems of order he set in place to fall into disrepair and succumb to rampant corruption, so that Yu-Shan must also find itself spiraling toward some great catastrophe. And although existence as he knows it could quite literally fall down around him, the Unconquered Sun has not missed a single turn in the Games of Divinity.

True, the Solars have returned, but hard-line critics of the Once-Guarding Star consider him nave, and speculate that a second betrayal of his ill-given trust would be absolutely disastrous. Some go so far as to suggest that if the Unconquered Sun has a weakness, it is the depth of his feeling for the Solar Exalted and by extension, humanityfor their behaviors have had such a great influence over his.

This would not be the first time his convictions have driven him down a questionable, perilous course. During the Primordial War, the Unconquered Sun gave himself up to the Primordials in exchange for a single human hostage. His decision sent shock waves through the armies of the Exalted and was seen as insane and unfathomable. His reasoning for such a horrendous decision was even. The Primordials then brought the captive Guarding Star to the Jade Pleasure Dome, where they attempted, through means torturous and sorcerous, to induce a change in his nature that would end the war.

When it seemed that even the Unconquered Sun must fall to their relentless onslaught, they brought him to the Games of Divinity, to sit at the table as their equal, certain that they could convince him to join them. Instead, the Unconquered Sun bested his masters in the Games, and as the sun ascended to the skies of Yu-Shan for the first time, Ignis Divine was able to wrest control over the secret entrances of Heaven and throw them wide, allowing the forces of the Solar Exalted to pour in and deliver him from his captors.

This result only enforced his legend: The Unconquered Sun did not see himself as more important than the life of a single human. More importantly, he had faith in his own supreme naturethat he was unconquerableto keep him from falling to his enemies.

Being able to call to hand wonders devised by the greatest minds ever to exist, the Unconquered Sun yet has little use for any of these things, and is more commonly seen with four symbols of his divine might. These four symbols have changed over timein shape, symbolic meaning and metaphysical naturebut have endured the history of the Exalted largely unaltered, as iconic as Ignis Divine himself.

Spear, shield, horn and laurel branchthese are the Four Fulcrums of the Unconquered Sun. The origin of these objects dates back to the end of the Primordial War, when the Exalted held a Creation-wide invitation to the races of humanity, to show their loyalty to the Unconquered Sun by crafting the most spectacular works to which their.

This gathering was not a rook to increase the gods panoply, for there was little that he needed that he could not provide for himself or indeed, little that he needed at all. The idea was that, in working to build something worthy of the Unconquered Sun, mortals would have to emulate the brilliance of the Once-Guarding Star, and as such, the entreaties for his genius and his favor during that time would produce prayers of the highest caliber.

Countless were the gifts levied unto him: herds of cattle and tower manses, temples erected in his name and statues raised in his likeness. But the Unconquered Sun was more pleased with the strength, imagination, generosity and faith humanity had shown in levying him these things than with the actual gifts themselves.

Taking up the spirit of the gift, the Unconquered Sun proclaimed himself blessed beyond all measure, and returned the blessing by gifting all the tithes back to humanity, save four. Why the Unconquered Sun selected these four objects is a mystery, for each was a fundamentally simple object that carried some larger meaning to humanity yet could have carried no special import to the Most High. Even so, these were the objects he took to hand.

The Unconquered Sun then gathered the millions of prayers that went into forging his tithe and created the sacred symbols of his divine power from his raw, supernal Essence, using the four objects as a base. In his last tribute to mankind, the Unconquered Sun rose into the sky and began to change form, shedding away his draconic head and orichalcumscaled arms to briefly show his true form: obsidian black skin in which galaxies blazed, supernova eyes and dozens of arms shod in molten orichalcum gauntlets.

As he ascended, he held his newborn symbols and began to rotate his arms, trailing inky black and white flames in circular sweep, and his arms began to blend together around single gripping hands, four of them, each clutching one of the blessed symbols of his bond.

His severe gaze became one of flesh and bone, concealing his blazing radiance behind the form of man. Appearing at once in every city and every camp across Creation for the first time, the Unconquered Sun introduced 6.

Without them, he is a magnanimous blaze of roiling black obsidian and molten orichalcum arms and varicolored solar corona too extreme to look upon. From this legend comes the fifth arm of the Unconquered Sunthe arm of eclipse.

In four of his hands he grasps the objects of his divinity; the fifth hand is inside his heart and pulls the others taut, to complete his calibration. Yet, he largely rules in absentia through functionaries who do their best to interpret his will or, more often, use their office for self-betterment to the detriment of Creation. Although the Unconquered Sun has done little of note since the Usurpation besides play the Games of Divinity, it is widely rumored, hoped and feared that he has once more turned his face to the world since the Solar Exalted returned.

Perhaps this is so. The Time of Tumult could certainly use the personal attention of the Highest of Holies if Creation is to survive its many enemies. Motivation: Defend Creation from all threats to its natural order. The Unconquered Sun automatically succeeds on all Virtue rolls with a threshold of 10 and adds 10 successes whenever he channels a Virtue. He can act against the compulsions of a Virtue only by deliberately suppressing it for a scene, in which case it drops to a normal rating of 5 in every way apart from no longer compelling him.

Suppression does not cost him Willpower. The price of his choice is the weakening of his Charms. To act when the dictates of two or more Virtues conflict, he must choose which to suppress. He, therefore, avoids ethical conundrums whenever possible. In some situations, avoidance is the only way for him to stay sane. For instance, his perfect Compassion would demand intervention on behalf of the worlds need if he did not studiously avoid making himself aware of that need by.

Once he suppresses Compassion to recuse himself, that particular challenge to his Virtue does not come up again until he next witnesses direct evidence of Creations need. In addition to the behavioral prohibitions for high Virtue listed on pp. Killing, except in necessary defense of another. Bearing witness to unjust suffering without doing something to ameliorate it. Refusing to show forgiveness in the face of apparently sincere remorse and a request for leniency.

Conviction: Surrender. Admitting the possibility of personal error or fallibility. Backing down from a matter of principle when confronted with an opportunity to take a stand.

Temperance: Lying, cheating, breaking a promise or otherwise exhibiting deliberate deception. Spending time indulging in personal pleasure or gratification to the detriment of carrying out his responsibilities. Declaring anyone a creature of darkness out of annoyance or private dislike rather than because the offender poses a true threat to Creation. Valor: Overlooking or tolerating any challenge or disrespect to his authority, no matter how small.

Note that engaging in a challenge against him is not intrinsically disrespectful, though besting him is always so. Sorcery: The Unconquered Sun is a powerful sorcerer, with near-comprehensive mastery of every Emerald and Sapphire-circle spell whose function is not opposed to his nature.

Like all gods, he cannot master the Adamant Circle, though he can emulate some of its power through his own Charms. Charms: The Unconquered Sun knows virtually every spirit Charm not associated with a unique being, all of which are All-Encompassing in accor8. Storytellers should apply common sense to his selection as with assigning Charms to any spirit.

For instance, it is not Ignis Divines nature to create darkness or tell lies.


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All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy, which may be reproduced for personal use only. All characters, names, places and text herein are copyrighted by CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only.


Glories of the Most High: The Unconquered Sun

This material is not official and is not endorsed by White Wolf Publishing. The Unconquered Sun is the representation of the sun and patron of the Solar Exalted. Greatest of the Celestines and leader of the gods , the Unconquered Sun inspired them to revolt against the Primordials to gain access to the Games of Divinity. His champions, the Solar Exalted, led the charge in the resulting Primordial War.

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