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The Greek name comes probably from the Italian game Biribara, or Biribisso, or Biribi , even if this game is totally different more similar to the roulette. If 6 players play, one more deck and two jokers more are added. Biriba can also be played by three players with or without partnership rules. While there are many variations of Biriba, the basic rules and objective are the same.

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The Greek name comes probably from the Italian game Biribara, or Biribisso, or Biribi , even if this game is totally different more similar to the roulette. If 6 players play, one more deck and two jokers more are added. Biriba can also be played by three players with or without partnership rules.

While there are many variations of Biriba, the basic rules and objective are the same. The player to the right of the dealer shuffles the cards and his partner cuts the deck the starting dealer is selected by a random draw, the lowest card winning the privilege to receive cards and play first.

Eleven cards are dealt to each player while two other sets of 11 cards are also dealt by one of the opponents and put face down to the side. These cards two secondary card hands are called Paketa "packages" or "parcels" or Biribakia Greek for "small Biribas". The objective of the game is to be the first player or team to surpass a pre-determined point total commonly 2, or 3,, based on the number of players.

Play proceeds counter-clockwise; each player begins their turn by either drawing one single card from the deck, or collecting all of the cards in the discard pile. After drawing, the player may lay cards down in sets of at least three either suited runs or groups of like-numbered cards.

Jokers and 2s known as "balladaires" are wild and may substitute for any card in such a set, and even be repositioned within that set. For instance, a player may lay down the four, five, and seven of hearts, with the two of clubs substituting for the six of hearts.

If the player later draws the six of hearts, she may lay it in its correct position and move the two of clubs into the position of the three or the eight. Each set except for sets composed entirely of twos may only contain one wild card, whether joker or deuce, although an in-suit two in its natural position does not count as wild or dirty. Once played, sets may not be connected or withdrawn back to the hand, and individual cards may not be removed from the table therefore, any group dirtied with a joker or a non-suited two can never become clean.

The players complete their turns by placing one card from their hand into the discard pile players can take no action and play no cards when it is not their turn. When a player has melded all of the cards from his or her initial hand he then receives the top-most Paketo. If the player did not have to discard to empty their hand, they may continue play with their new cards; otherwise, their turn is complete and they must wait. The next goal is to "close" the round by emptying their second hand.

The player who ends the round receives an additional points. However the player must meet three conditions to close out: the player must have played at least one valid biriba, they must be able to discard a card, and if their hand is reduced to one card and the discard pile contains only one card they may not draw that card, connect either the new or held card, and discard.

Points are calculated at the end of each round, and if no player or team has won another round is played with dealership and right-to-receive passed to the left. No information other than score is retained between rounds; new hands are dealt and a new atout is determined. Below are the following sets in Biriba.

Sets are either arranged the way a straight flush is arranged in Poker or by using the same numbers or face cards.

Biriba : a group containing at least seven cards. If the set is consecutive suited cards then it is worth points if there are no jokers kathari , which is Greek for "clean", also Gnisia pure and Parthena virgin are worth points if there is a joker or a wild two vromiki , dirty or bastardemeni bastard. If the set is of like-numbers seven threes, for instance, then the Biriba is worth points. However, if a joker or wild two are used in the meld then the value of the Biriba is halved, i.

This set is worth 1, points. However, if it is dirtied then it is considered a Pentakosara Greek for "five hundred" and it is worth points. Set Variations : In some parts of Cyprus a dirtied hiliara pentakosara biriba is not worth anything more than instead of even though the statistical possibility of getting a pentakosara is very low meaning it should be worth more than This variation together with others that downplay points from specific game sets makes the game more luck oriented instead of strategy oriented.

The suit of the first revealed card becomes the "atout" suit in case of a joker, the receiving player may choose a suit or declare no-trump. A clean biriba is formed with this suit is worth points rather than ; a dirty atout biriba is halved to points.

This presents a focus both for aggressive and defensive play; atout cards especially the middle cards, 7 through 10, are rarely voluntarily discarded, and all atout cards are guarded if an opponent is suspected of collecting them or nearing completion of a biriba. The rare hiliara biriba is still points no extra points.

If a player or team starts a round past a certain points threshold they may not lay down cards until the total of the first play surpasses a certain points value: for a score between - the played sets must be worth at least 75 points, and between - points the restriction is raised to 90 points.

After all the points from the sets are added or subtracted if necessary , the points of each individual cards are added to the total score. Each card is assigned a numerical point as follows. If a player manages to discard his paketo then the round ends and he gets a bonus of points.

Everyone else is penalized by adding the points of the cards they have in hands. If a player has not progressed to the biribakia, being still in the first hand, he is penalized another points in the case that the round ends after a player has acquired a Biribaki, but before he or she has had a chance to play the hand, the total penalty is points for the un-played hand, regardless of the point totals of the cards contained within.

If the players run out of cards all points must be tallied. If either player has not received their respective biribakia, each player is penalized points. The last player is the one to pick up the final card from the deck. Sets — same value card all 3's; all 4's; all 5's Wild Card Biriba — consists of Jokers and Wild 2's. If a wild card is added to a clean Biriba, the value of the Biriba drops to that of a dirty Biriba. To determine the first dealer, the players take turns cutting the deck.

The player to cut at the highest-ranking card excluding Wild's and 2's is the first dealer. The dealer cuts from the bottom of the deck, attempting to cut from the bottom the exact number of cards that equals 11 cards per player, plus the one card which is placed face up next to the draw deck.

The dealer hands this portion of the deck to the player to his left. The dealer turns over the remaining top portion of the deck and looks only at the bottom three cards, being careful not to reveal the fourth card from the bottom.

If any of the three cards is a Joker or Wild 2, the dealer gets the card s. The dealer continues to check the cards at the bottom of the pile until the three cards at the bottom of the deck are not Jokers or Wild 2's. The player to whom the dealer handed the cards then deals the first hand of cards for the round.

The dealer then deals the Biriba piles cards used for the second hand of cards for the round consisting of 11 cards for each player. These cards are set aside for use after the first round of cards. The third player or the dealer, if only two players makes the first play. The player may choose to pick up the entire pile of face up cards or choose one card from the face down remaining cards b.

The player must discard one card 2. Going clockwise, each player takes a turn 3. The goal of the first hand is to be able to use every card in the player's hand a. Groups of at least 3 cards the base for any Biriba, or group of 7 or more cards b. If a group of wild cards are played, then the player may not use a wild card in any group of cards until the Wild Card Biriba is complete 4.

If the player is able to lay down all cards except one, the one remaining card becomes the discard, and the player's turn is over. Once a card is no longer touching a player's physical fingers or hand, that card is considered played, and may not be retrieved. The player picks up the Biriba pile 2.

The round ends when a player: a. Has used all cards and goes out with or without a discard b. Has at least one Biriba completed group of 7 or more cards 4. The points for each player are tallied, with the points in hand counted against the player s who did not end the round. The point tally includes the base points, and the card value points.

The player to the left of the dealer, then becomes the dealer and cuts the cards 2. The game continues until a player has points at the end of a round 3.

If two or more players have at least points at the end of a round, the player with the highest total score is the winner. Partners 1. The players chose partners; Team A and Team B 2.

The partners sit opposite each other such that turns are taken by alternating team members. The player to cut with the highest card excluding Wild's and 2's is the first dealer. The dealer cuts from the bottom of the deck, attempting to cut from the bottom the exact number of cards that equals 11 cards per player, plus one card which is placed face up next to the draw deck.

That player then deals the first hand of cards for the round. The dealer then deals the Biriba piles cards used for the second hand of cards for the round consisting of 2 piles of 11 cards. The third player makes the first play. The round is over when a player on a team: a. The team has at least one Biriba completed group of 7 or more cards 5. From Wikipedia, the free encyclopedia. Categories : Rummy. Namespaces Article Talk. Views Read Edit View history.

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The Greek name comes probably from the Italian game Biribara, or Biribisso, or Biribi , even if this game is totally different more similar to the roulette. If 6 players play, one more deck and two jokers more are added. Biriba can also be played by three players with or without partnership rules. While there are many variations of Biriba, the basic rules and objective are the same.

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